

Two developers. One engine. No compromises.
We compile on Linux, forge in Godot, and build gritty, historically-textured games. We reject publisher committees to keep our code clean and our designs raw.


Our latest creation
Crow's Nest
A tense, mechanics-first survival simulator forged in Godot. Command a mutinous crew, manage scarce iron and bread, and navigate hostile waters without a safety net. Every choice carries permanent, brutal consequences.
Platforms: Steam / PC / Linux


Two desks, zero committees
We are a two-person studio bound by a single pact: build games with raw, hand-carved mechanics that we want to play. We reject publisher bloat to keep our pipeline lean, our tools open-source, and our vision sharp.
Our code is compiled on Linux, our assets are forged in the dark, and we ship only when the friction feels exactly right.



The archives
Before the pact, we forged our skills under a different moniker. These early titles laid the foundation for our uncompromising approach to game design, proving our dedication to mechanics-first interactive experiences.
Media kit
Find high-resolution assets, studio logos, and our full biography. For interviews or inquiries, reach out directly to our shared inbox. We respond to all press requests within forty-eight hours.
ahoy@piratepact.com
Press Kit (ZIP)
Logo & Assets
Studio Bio
Screenshots, key art, and studio facts.
Vector hooks logo and branding elements.
Full history and developer bios.
Download ZIP (14 MB)
Download PNG/SVG (4 MB)
Download PDF (1 MB)
Pirate Pact
Two developers. One engine. No compromises.
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© 2026 Pirate Pact-Two desks, one open-source engine, zero publisher committees.
FORGED IN GODOT
